Season 1
Sixty beans, one crown, zero dignity—Season 1 made the world fall in love with falling.
Fall Guys Season 1 is the inaugural competitive season of Fall Guys: Ultimate Knockout, the battle-royale party game developed by Mediatonic and published by Devolver Digital. Launched in early access in August 2020, Season 1 established the game's core identity: dozens of bean-shaped contestants tumbling through brightly colored obstacle courses, mini-games, and elimination rounds until a single survivor claims the crown. It was the version of the game that exploded into global cultural consciousness, spawning memes, streamer virality, and a flood of new players who had never touched a battle-royale title before. As the first season, it carried the weight of defining what Fall Guys would be. Every round, every arena layout, and every elimination mechanic introduced during this period became the baseline against which all future seasons were measured. The community's immediate, overwhelming reaction shaped Mediatonic's live-service roadmap and cemented the game's place in the party-game and battle-royale landscape.
- Developer
- Mediatonic
- Publisher
- Devolver Digital
- Release window
- August 2020 (early access)
- Genre
- Battle royale / party game
- Launch platforms
- PC (Steam), PlayStation 4
- Business model at launch
- Paid early access
Lore & Background
In the world of Fall Guys, the contestants are simple, round, bean-shaped beings with no names, no backstories, and no apparent understanding of the rules. They arrive at a sprawling, candy-colored game-show complex where towering obstacles, spinning platforms, and buzzing swarms of bees await. The only thing that matters is finishing first in each round; everyone else is sent tumbling off the stage into a void of soft pink light. The atmosphere is deliberately absurd—there is no malice, no strategy talk, just the collective groan of sixty beans tripping over their own feet while a hyper-energetic announcer counts them down. Season 1's arenas are defined by their pastel palettes and exaggerated geometry: rollercoaster tracks that loop impossibly, tug-of-war ropes strung between cartoonish cliffs, and a final showdown on a narrow, beak-shaped platform where the last two contestants must simply not fall. The game-show framing gives the whole experience a lighthearted, almost childlike tone, even as the elimination mechanic keeps the stakes comically high. There is no lore of heroes or villains; the only narrative is the round-to-round progression and the singular, glittering crown that marks the winner. What makes Season 1's world feel alive is the sheer chaos of the crowd. Beans bump, stack, and pile on one another. A single misstep sends three competitors sliding down a slope in a tangle of limbs. The game never explains why the bees are there or how the rollercoaster works; it simply presents the obstacle and lets the beans—driven by invisible players—figure it out in real time.
In Their Own Story
The starting platform hums with static. Sixty beans jostle for position, their little feet scrabbling on the glossy floor. The announcer's voice booms from somewhere above, counting down in a singsong cadence. You lunge forward, but the bean to your left misjudges the gap and crashes into you, sending both of you tumbling toward the edge. You catch yourself on a lip of the platform, heart hammering, and scramble back just as the round begins and the floor tilts. Around you, a cascade of colorful bodies spills forward like marbles off a table. You don't look back. You never do. The crown is out there, somewhere past the bees and the ropes and the long, long fall, and for this one round, you are going to get it.
Reader's Guide
Fall Guys: Ultimate Knockout entered early access in August 2020, and Season 1 was the live set of rounds available from day one. Mediatonic, a small London-based studio, had been iterating on the core concept—dozens of players racing through obstacle courses with last-place elimination—for over a year before launch. The early-access model meant Season 1 was not a finished product; it was a living framework that the team patched and balanced in near-weekly updates during its first months. The initial round pool included staples like Knockout, Steal a Foe, Last One Standing, Sticky Bees, and the signature final-round showdown on Squid's Beak. The community's reaction was immediate and electric. Streamers and YouTubers discovered the game's comedy of errors—beans piling on each other, the sheer physicality of the controls—and the player base surged. Mediatonic responded with quality-of-life fixes, matchmaking adjustments, and the addition of cosmetic items, all while keeping the core loop intact. Season 1's legacy is that it defined the template. Every subsequent season built on the round structure, the elimination pacing, and the visual language established here. The game's identity as a chaotic, accessible, visually distinctive party-battle-royale was set in this first chapter, and the community that formed around it became the engine for the game's long-term live-service future.
Did You Know?
- Mediatonic, the developer behind Fall Guys, is a small studio based in London, and the game was in early access at launch, meaning it was still being actively developed and patched during Season 1.
- The game's full launch title was Fall Guys: Ultimate Knockout, a name that emphasized the elimination-based structure of each round.
- The bean-shaped contestants have no canonical names, dialogue, or backstories; their entire 'character' is conveyed through physics, color, and the player's own clumsy inputs.
- Season 1's visual identity—pastel arenas, exaggerated geometry, and a game-show framing—became the fixed aesthetic language that every later season and platform port carried forward.
More in Development & Legacy
Elsewhere in the Fall Guys universe
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